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Super smash bros melee iso broken
Super smash bros melee iso broken






  1. #SUPER SMASH BROS MELEE ISO BROKEN PATCH#
  2. #SUPER SMASH BROS MELEE ISO BROKEN CODE#
  3. #SUPER SMASH BROS MELEE ISO BROKEN OFFLINE#

#SUPER SMASH BROS MELEE ISO BROKEN PATCH#

#Super smash bros melee iso darkumbra Patch#Īs such, none of the top 6 characters were altered, so the entire patch is based around buffs ranging from simple (e.g.

#SUPER SMASH BROS MELEE ISO BROKEN CODE#

#Super smash bros melee iso darkumbra code#ĭOL startup file generated by Melee Code Manager v4.3 Here are a few screenshots of some of the upgrades! Roy's proper hitboxes) to the rest of the roster! Captain Falcon's PAL Gentleman) to tremendous (e.g. v1.00 hitlag to prevent moves weaker than 1% from being able to be DI'd or Smash DI'd.Smash DI multiplier is nerfed to 1/3rd of its original value (6 units - > 2 units, same as Super Smash Bros.On N64) until a better method of limiting Smash DI on certain multihit moves is realized

#SUPER SMASH BROS MELEE ISO BROKEN OFFLINE#

Some 20XX menu functions are added in Offline Edition (e.g.Star Rod, Lip's Stick and Fan items can now be reflected.Ray Gun laser now has transcendent priority.Hammer head item now deals 30 shield damage and has a bigger hitbox.Grab infinite removal and port priority throw hitstun irregularity fixes enabled.Break the Targets Intangibility Fix enabled.Handicap setting is replaced with Crew Battle Mode (available only in Offline Edition).#Super smash bros melee iso darkumbra Offline# DX (DX squared in Japanese) logo has been worked into the game's title screen and CSS panels."Tournament Melee" text is replaced by "Debug Menu" with custom tooltip and side icon.CSS is now dark blue with royal purple background effects.Striking instructions and edited blue background added to the Stage Select Screen (Stage Striking is exclusive to Online Edition).Bottom HUD elements now become transparent if there is a player behind them.Weight increased by 2 units: 70u -> 72u.Initial Dash and Run velocity increased Kirby carries slightly more momentum from his ground speed into his jump.Air friction has been improved, air speed has been increased from 0.73 to 0.82.Up-Tilt's sweetspot lasts 1 frame longer.Angling F-Tilt now affects its damage output (1% more if angled up, 1% less if angled down).Dash-Attack is much bigger, slightly faster, deals a little more damage and sends opponents up and away instead of behind no longer slides off ledges.Up-Smash's charge frame is now frame 5 and hitboxes come out one frame earlier, on frame 12 hitboxes last for 4 frames each late hit launches at the same angle as the final hit of Fox's Up-Smash dominant foot is now intangible during clean and mid-hits.F-Smash's hitboxes have been readjusted foot is now intangible for the duration of the clean hit clean hit is more consistent and deals 1% more damage with 2 more units of base knockback angling now affects F-Smash's damage output (16% base damage on clean hit, 14% on weak hit 1% more if angled up, 1% less if angled down) late hit launches at an angle of 80 degrees to allow room for follow-ups.

super smash bros melee iso broken

  • D-Smash's range and priority have been readjusted (outer hitboxes are now prioritized) inner hit launches at 80 degrees, outer hit launches at 25 degrees very slightly less knockback.
  • N-Air and Up-Air landing hitboxes have been fixed.
  • N-Air now launches at a more upward angle, hitbox damage modifiers now work properly, matches Kirby's size and has 3 frames less landing lag: 15f -> 12f.
  • New animation: Kirby now uses his Super Smash Bros.
  • F-Air's drill spikes grounded opponents and launches aerial ones forward.
  • Up-Air is 10% faster and starts up 1 frame earlier and lasts.
  • B-Air is now attached to Kirby's feet and bigger in size.
  • D-Air's startup is faster landing hit has been remade to pop opponents up and slightly away deals 1% less damage per hit for less hitlag.
  • Forward- and Back-Throws can no longer be escaped.
  • super smash bros melee iso broken

    Forward-Throw now launches at a mostly vertical angle with high base knockback no longer removes double jumps.Back-Throw launches at an angle similar to Jigglypuff's Back-Throw, with similar knockback.#Super smash bros melee iso darkumbra Offline#.#Super smash bros melee iso darkumbra code#.#Super smash bros melee iso darkumbra Patch#.








    Super smash bros melee iso broken